![]() In 1.2 the number of hits was again reduced, but by 25% this time as well as a mana cost increase.ĭespite the nerfs, it remains one of the strongest WDM skills, mostly being surpassed by Thorn Strike since 1.1.3. In 1.1.3 damage spread was corrected and the total number of hits was reduced by 20%, but the skill still remained very strong. It received a damage mechanic rework which increased its area and in effect its damage per second. However, this all changed with MXL 2017 1.1 where the previous statements all changed, Divine Judgment being buffed the most significantly. Combined with the fact that one could not recast Solar Flare while it was active and that it only lasted 6 seconds as opposed to the current value of 10 seconds, and along with a severe lack of defense compared to an Unholy Paladin build due to the nerf Dragonheart received upon the arrival of 1.0, made the Holy Melee paladin a very ineffective build to play. ![]() The skill suffered an area issue which made its damage per second very low and effectively made this skill worthless. This skill came into existence with the first version of Median XL 2017 replacing Hammerstrike, but despite the description "a new powerful multi-hitting single target attack" it was not. Today as it stands, it is one of the strongest WDM skills available to the player, but it was not always this way however. Divine Judgment is a Paladin Honor skill tree attack which rains down beams from the sky in an area in front of the player.
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